Hey look, it’s the LittleBigPlanet manual. Obviously most of you have never read a manual but I assume this game is different so you probably want a look.
Most interesting (for me) is the breakdown of the materials and tools you’ll have at your fingertips. So here they are!
Materials
Materials can be found within Prize Bubbles, which are liberally scattered throughout LittleBigPlanet. Once some Materials have been collected, new objects can be created. Simply open the Popit Menu and select the Goodies Bag icon, choose the Materials page and make a selection.
- Glass: Glass is slippery and your SackPerson will slide all over it, given half a chance.
- Metal: Metal is the weightiest material of all and is recommended for heavy-duty purposes.
- Sponge: Sponge is fairly light and is soft enough for a SackPerson to grab onto.
- Polystyrene: Polystyrene is exceptionally light and can be grabbed easily.
- Cardboard: Cardboard is also very light and can be pushed around easily – but a SackPerson cannot grab onto it.
- Rubber: Rubber is great
Materials can be created with four different levels of thickness: 3 Fat, 2 Fat, 1 Fat or Wafer Thin. Wafer Thin shapes will fall between bigger objects, so be careful when positioning particularly thin shapes.
Bolts
Bolts come in useful when creating objects with moving parts.
- Wobble Bolt: A Wobble Bolt won’t wobble like jelly but will create a back-andforth rotating action for your different creations.
- Sprung Bolt: A Sprung Bolt allows moving parts to wobble slightly. Don’t worry, it’s not unsafe and it’s perfect for see-saw devices.
- Motor Bolt: A Motor Bolt is just the thing for making objects that can move of their own accord.
String
String is the perfect tool for hanging things up or making swings and bridges.
Rods
Rods are very similar to string and connect in the same way: the only difference is that once a length is set for a rod, it cannot be made longer or shorter.
Springs
A spring is rigid and can offer support but will also give your connections some bounce. Connect a spring like a rod or some string and visit the Tweak Menu to alter its length and strength.
Elastic
Elastic will not support anything it’s attached to, but will allow connections to stretch further.
Winch
A winch will join two objects together and put them into motion: visit the Tweak Menu to alter its strength and speed.
Pistons
Pistons are just like rods but can remain rigid and be put into motion if required.
Emitter
An emitter is a magical tool that will make things appear and then disappear. Attach an emitter to an object such as a brick wall, then access the Tweak Menu and select a different object such as a flower. The flower will then appear and disappear periodically on the brick wall.
Buttons & Switches
Buttons and switches bring even more control to your LittleBigPlanet creations. All buttons and switches can control other objects – for example, a Motor Bolt.
Buttons
A button will activate a contraption when a SackPerson or anything heavy enough is placed on it. Use the Tweak Menu to change the various settings for a button.
Two-way and Three-way Switches
A switch can be used to control various animated components. To be activated, a Two-way Switch or a Three-way Switch must be pulled by a SackPerson or nudged by another object.
Grab Switches
A Grab Switch is triggered when a SackPerson grabs the object attached to it.
Sensor Switches
A Sensor Switch will activate when a SackPerson gets near enough to the object it’s attached to. Open the Tweak Menu to adjust speed settings and choose a trigger radius.
Magnetic Key Switches
A Magnetic Key Switch will only activate when a matching key is within a specified range. Once you’ve placed the Magnetic Key Switch, don’t forget to add a Magnetic Key for other players to find.
Sticker Switches
A Sticker Switch will activate when a matching sticker or decoration is stuck nearby. Don’t forget to specify a sticker for your Sticker Switch – otherwise anything could activate it!
